Malmo University Courses and Fees 2025

Master of Science [M.S] [Interaction Design (Two-Years)] From Malmo University

Malmo, SkaneLocation
UniversitySchool type
Estd1998established year
14999enrollment
Public

Master of Science [M.S] (Interaction Design (Two-Years))

2 years
Full Time
On Campus

$28,050 /Yr

kr255,000 /Yr

Tuition Fees

Year1st Year Fees
Tuition Fees$28050 (SEK 255000)

Previous Year Tuition Fees

Year1st Year Fees
2023$56100 (SEK 510000)
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Collegedunia Team

Content Curator | Updated 3+ months ago

Interaction Design (120 credits) at Malm? University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors.

Practical Design Skills and Academic Research

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

Collaboration with the "real world"

Design is a collaborative process, where users and other stakeholders contribute their expertise and values to the joint task of shaping future things, services, media and spaces.

Internationally Recognised

Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas whereour design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.

Content

The programme comprises full-time study for two academic years. See the syllabus tab for courses.

Teaching Methods

The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.

Studio-based

The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams

The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others - including user communities - are important parts of our curriculum, and several projects are organised to practice doing this.

Humanistic approach

With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.

Reflective and experimental design thinking and practical doing

Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project

Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your own design work. This is one result of a student's work in Thesis Project I.

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work.Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.


Scores Required

6.5 / 9

Avg. Score in

IELTS

90 / 120

Avg. Score in

TOEFL

68 / 90

Avg. Score in

PTE

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